Mount and Blade: Warband is the exclusive expansion game to the. Mount & Blade: Warband is a hack-and-slash action-adventure rpg much like the original, but Warband has improved graphics, AI, combat, animations and most importantly online play. But still, there are many bugs and issues with Mount and Blade: Warband. The answer to those issues is by Mount and Blade: Warband. But with so many mods to choose from, what is a lonely medieval warrior wannabe supposed to do? Thats why this handy guide was written, to show you the top 5 best Mount and Blade: Warband mods. DiplomacySingle player Mount and Blade: Warband is much like the original Mount and Blade.
With a detailed overworld map, engaging free-play campaign mode and epic army on army action, Warband still delivers an exciting single player campaign. However, the makes the single player campaign much deeper than almost any other mod. You see, a new addition to Warband is a much greater emphasis on Kingdom Management, and diplomacy allows for a great deal of freedom in that department. Some improvements include an alliance/traitor system, a faction culture system that helps lord not choose bad troops, a choice between domestic policy, some economic options, and a host of other anti-enemy options as well.
These improvements allow for an almost political warfare type minigame to emerge, deepening the addiction of many rpg lovers worldwide. Blood and SteelDo you wake up in the morning and power down a Musclemilk for breakfast? Go base-jumping for meditation? Are you on a first name basis with Chuck Norris?
Well if so, you will probably love. Blood and Steel says it perfectly, it is a 'very hardcore tactical combat simulation with a lot of 'what-if' scenarios in it- for example, we get to find out what it might have been like if the Roman Empire had continued to exist, and continued to use heavy infantry tactics versus medieval shock-cavalry forces'. Emphasis on the hardcore. Blood and Steel improves Mount and Blade:Warband combat to make hitting someone actually mean something other than '22 damage!' Instead of normal sieges of 200-400 smelly Nords, think more like a calm hurricane of 1500+ vikings all aiming to pull an arm or leg off of your body.
However, the best improvement in Blood and Steel is the completely satisfying enemy AI, gone are the days of horses getting stuck on rocks. Also appreciated is the focus on reworked equipment; an arrow actually kills people now. The fun in Blood and Steel is mainly in the challenge, and the satisfaction in simply surviving the most intense battles in Mount and Blade ever. That is why Blood and Steel is in the top 5 best Mount and Blade: Warband mods. Prophecy of PendorOne of the most popular Mount and Blade mods, has now been ported over to Mount and Blade: Warband! While this alone would have been enough to vault Pendor into the top 5 best Mount and Blade Warband mods list, there have also been some improvements to the base Pendor mod.
First off, many textures have been reworked to fit into Warband's graphical changes, meaning that Pendor is even more beautiful and varied than before. Second, the enemy AI has been revamped completely, gone are the days of peasants charging headlong into 100 strong filthy Nord armies, now enemies can run away from battle.
Also, there are new formations, such as wedge and column that help you annihilate annoying enemies such as dirty Nordic warlords. Lastly, the randomly spawning named enemies have gotten a tweak that makes them spawn at rates a little less absurd, making the single player campaign for Mount and Blade: Warband much more enjoyable. Battle Sizer ModAh, the old standby best Mount and Blade mod;. Thankfully, this mod still works with Mount and Blade: Warband, although with the new graphical changes it can be slightly unstable if driven to extreme levels, such as 400+ unit battles. It also takes a little bit of technical know-how, or following directions to the T, as you do have to change the config.txt file in order to use the mod.Still, Battle Sizer Mod is one of those once in a lifetime epiphanies, like trying a slice of real New York pizza for the first time. Once you see an epic battle of 200 vs.
200 you will never want to play Mount and Blade Warband the same again. This beautiful little mod gives us the warfare we all wanted to see. That is why it is the number two best Mount and Blade Warband mod ever. CRPGI know that all of you are probably saying, 'Why are there no multiplayer mods in this stupid list? C split string by comma. Isn't that what Warband is all about?' And you are all correct. That is about to change now, because the only multiplayer mod for Mount and Blade Warband you will ever need is.
CRPG makes the inconsistent, buggy and hacker filled world of Mount and Blade Warband multiplayer mods take a 180-turn for greatness. This mod actually has several multiplayer overhauls written into its code, including more balanced weapons and equipment and improved matchmaking and server stability. While those are nice and certainly needed, the biggest reason why cRPG is on this list is because it adds a persistent multiplayer world, where your character gains levels and loot based on how well you kill other players in real-time. There is strategy, team-based play options and a deep and addicting grind. There is not much else to say about cRPG, other than this is the best Mount and Blade Warband mod available today. This post is part of the series: Mount and Blade Mods.
Persistent World is a role-playing based set in a 'persistent world' map which is larger then standard server maps. It features multiple castles and villages for characters to explore. As suggested by the name, maps do not reset and factions tend to come and go when their members log off. Resources such as wood, iron, and animals are placed on the map and eventually regenerate over time, control of these resources can be important economically or militarily as all weapons and armor are constructed with them. Current version is v4.5. Contents FeaturesPersistent World features the ability to role-play as several different types of people.
You can be an actively hostile bandit, forcing taxation upon serfs and commoners alike, you can be a peaceful serf for a faction or peaceful village and gain a respectable sum of money through things like farming, fishing, tanning, crafting, herding, mining and the more retail-sector of being a serf includes owning a tavern, selling wine and beer that can be brewed from raw materials from vineyards. Serfs are the ultimate economy-goers, followed by production classes such as Craftsmen or Engineers.ClassesThe following classes are available for Persistent World. Archer. Brigand. Craftsman. Crossbowman.
Doctor. Engineer. Footman. Healer. Herdsman. Hunstman. Lancer.
Lord. Man at arms. Master Smith. Mercenary. Militia. Peasant.
Ruffian. Sailor. Serf. Sergeant. TravelerEach class has its own statistical data that determines what weapons can be used, there are also proficiencies that determine how effectively a weapon can be used. To become a class for the same faction, hold F at a prop that allows you to change class. Each class has a cost in gold, once you have changed class, the gold required to purchase the new class is deducted.
To change factions, you must first leave your current faction by using what is commonly known as a 'commoner pole' (alternatively, there's an option to restart as a peasant for the commoner once you die by pressing the ` key), the 'commoner pole' allows you to keep your class but become a commoner so you can train into a new faction. Tap F on the commoner pole before changing class.FactionsWhen a map first starts up the factions are empty and named after their respective colors. 'Green Faction' for example. If you walk into the faction castle or a mercenary area there will be training spots marked with tools or weapons of the class and you can either tap to transfer to the faction with your current class or hold f to train as the new class.Faction lordsOnce a faction has members one of them is the 'Lord' and has access to the money chest as well as all the doors, he/she may also designate keys to doors or money chests to trusted faction members.
It is best to poll for an experienced and willing Lord who will know how to manage a faction well. The lord also gets access to the 'lord' class which is a powerful fighting class.CastlesThe ability to own a castle is only available to a faction, a banner is available at mercenary training outposts and any castle the faction already owns. In order to capture a castle the faction must have a member hold the banner and hold F long enough on the castle flag pole to lower the previous flag.The benefits of owning a castle are.
access to different types of faction classes. castle armory. spawn location. positioning near resources. castle chestDoorsTwo types of doors can be interacted with by holding F and filling the action bar. The first type of doors actually animate and swing open, pushing aside anyone in their path, they are used to access hollow structures or be a barrier that must be broken down to enter a castle if you do not have a key.The second kind of door appears to bring you into a hollow structure as well once the action bar fills up, but does not animate. These are actually 'teleport doors' linked to another door somewhere on the map, the room it leads to could be anywhere from beneath the ground or in a mountain, you are effectively cut off from most local chat because you are no longer nearby in these rooms.Siege PropsMost other siege props that are in the Native module are also included, siege ladders can be built as well as siege bridges.
Persistent Kingdoms Crafting Recipes
Classes that have engineering skill can use a tool called a 'Repair Hammer' on a construction hit-box (which is clearly visible, it looks like a box) to build. Siege props are used to gain entry to castles, they're mostly used in actual sieges by one faction upon another.External Link.