QUOTE='sSubZerOo' There are none. The most recent Starwars Empire at War is a joke with some of the most shallow gameplay I have seen in awhile. There are far superior RTS's let alone Sci-fi rts's that outdue any starwars RTS in every way shape or form. LonelynightAgreed, Empire at Wars suck IMOTell me about it, it has turned into one of my largest disapointments out there.
I was expecting three dimensional space combat, instead I got 3d graphics on a 2d movable plane, where the best strategy is always overwhelming numbers.It would be one of the better strategy games of all time ifA) they got rid of the boring ground combat all together because its more or less a chore then any fun what so ever.B) Added tons of more ships, research, technologies.C) Created better graphics engine FOR Space only. Making space three dimensional while making no ground combat what so ever. A game like Homeworld 2 not only looks WAYY better (and its alot older), but the ships are far more detailed, require far more strategy, is more enjoyable to watch, and there are far more to them. If they made this a completely space RTS it would have been perfect. QUOTE='sSubZerOo' There are none. The most recent Starwars Empire at War is a joke with some of the most shallow gameplay I have seen in awhile.
There are far superior RTS's let alone Sci-fi rts's that outdue any starwars RTS in every way shape or form. LonelynightAgreed, Empire at Wars suck IMOQUOTE='Lonelynight'Ya, EaW, had no real depth sSubZerOoLmao both literally as in you could only go up or down and side to side. And in entire design.I wish I'd read this thread before ordering EaW.:cry: Damn GS gave it 8.7, they always fool me.
Loss, destruction, terror, chaos, Light, Dark, Jedi, Sith. These and many other words would describe the era and war that became known as the Dissolution Wars that saw the destruction of the Galactic Republic and the rise of the Confederacy Independent States. Billions were lost in the struggle, planets that once stood as beacons in the Galaxy now were nothing but ruins. The Jedi Order, the defenders of Peace, while still existing, had been shattered, their losses numbering in the low thousands while a new Order under the direction of Dark Lord of the Sith Tyrannus, or more commonly known as Count Dooku had risen from the ashes. It has been seven years since the end of the war, a war that lasted for five deadly years itself.
What remained?A remnant of the Galactic Republic still stands, centered on the former capital of Coruscant, a planet scared in the fourth year of the war when Grievous and Sev'rance Tann with the Confederate Armada arrived to battle the best the Republic had to offer. The Republic won the battle that day but it would become known as the day the Republic lost the war. Thousands of worlds defected from the Republic either joining the CIS or becoming neutral as the Republic become more and more militant under the leadership of Mas Amedda and his flock.
Only the introduction of more advanced and deadlier starships and drastic measures allowed what remained of the Republic to survive as the Confederacy celebrated its new found freedom. A freedom that barely lasted.For the Confederacy soon found itself fighting itself as Corporations worked to take what 'was theirs' and worlds that wished their freedom soon found themselves under the corporate yoke. Count Dooku revealed himself to be a true Dark Lord and claimed the Sith Order reborn.
As the Sith rose apprentices turned on Dooku, as that was the Sith way, various planets following them and leaving the Confederacy and hoping for a new life. The Confederacy still stands under the leadership of Dooku, but many wish to leave, many wish to lead, and some have their own ideas.What of the underworld?
The gangster known as Jabba the Hutt was now a name to be feared as he took control of planets on the Outer Rim. But he was not alone for Black Sun had also been busy, even more so than Jabba some believed and held a great many planets of its own and many loyal followers along with its own Clone Army. The Pykes also carved out a small Empire for themselves, as the Hutt Council worked to try and stop the breakup that had befallen their own empire as a droid known as Zimm launched his crusade upon them with the might of the old Tion Kingdom behind him. This era also saw the return of a man known as Maul, leader of the Night who claimed Dathamoor as his capital and took his vengeance to the galaxy.And what of the Jedi Order? It still existed in its weakened state on Coruscant but without its Grandmaster as Yoda disappeared in the last days of the fighting. Elsewhere Jedi now stand as Lords in their own right, trying to protect those under their charge when 'peace' came to the galaxy.
Many were lost, some to battle, some to the Dark Side, some to points unknown.The Galaxy has known strife and destruction, will this continue? Will the Confederacy survive the freedom they fought so hard to gain? Will the Republic return and become the beacon of Light once more?
Star Wars Warlords Download Free
These are the questions that all now ask.Welcome to Star Wars Warlords! This is based off the Clone Wars game I was running and time skipped to a Confederacy victory under Count Dooku and hard-fought peace brokered between the Republic. The Republic and CIS exist, but neither are well off.
The Galaxy is fractured and many different nations now exist.Claims: When claiming I need a Primary Claim and a Backup Claim and when claiming I need to know what side you fought on, what happened to you within the five years after the war, and why you are where you are now. You can still be part of the Republic, Part of the CIS, or your own little melting pot in the galaxy!. Jedi and Sith (or Dark Siders):Yes they are very good, yes they can change things, and yes they can and WILL die. I will give them a lesser chance to die due to having the force and their abilities enhanced, but if you make a mistake be prepared to lose a Force character. I base a lot of what happens off plans more than anything else, so make sure to be clear in those. Yes, force powers can be used, and if a Force user is known for something I will make use of it, but it won't truly do anything to break the game and they won't be the 'Greatest of all!'
Sector Armies:With the Galactic scale we find ourselves I have decided to make military formations easy to manage in the hopes it makes combat easy for all involved. Most Factions will have what I am calling Sector Armies, which are able millions of soldiers combined into one formation.
Each Sector Army will be able to cover up to 7 planets from its place of deployment (See the Map above for better understanding), with planets off hyperspace lands counting as two planets (Example: Xagobath is off the Hyperspace lane, so the Army deployed at Eriadu would be able to cover it as it is considered Three Planets and therefore in covered range).A Sector Army can be further broken down into Five Armies which have a coverage range of 2 planets all around, however they are not as nearly as strong as a Sector Army. This is the lowest a unit can break down. All units will also have a strength percentage going from 1% to 100% to show the strength of the unit.
Note: If you break down a Sector Army into Armies then the parent unit will be reduced by 25% to its total strength and its planet coverage will be reduced by one.Example: Jim decides he needs to send an Army to take an out of the way planet to gain access to Dollardoos. He takes an Army from Sector Army A, reducing it by 20% of its total Strength. So the percentage of the Sector Army would look like this (80%/100%), where it is missing a part of its strength but the rest are at Full Strength.As an aside, I know that there is a ton of equipment, different ways to organize troops, etc, and that different armies will be made up of different units but this way we are going to abstract combat units to make it easier all around for Modding and Players. That being said, if you want to improve your forces you can do so by putting in requests or stating what your forces are doing in your plans to help see a better chance of success as well as detailing out your combat doctrine and how your forces are trained. Navies:Like ground forces, these will be simplified down into Sector Groups with each group being made up of Five Fleets.
They represent the hundreds and thousands of ships that various powers have in the galaxy. Each Fleet will have Ten 'Large' ships (i.e Venator-class Star Destroyers, Imperial Star Destroyers, Lucrehulk-class Battleships, ships of this kind of class) and then a slew of support classes.More powerful starships that are classified as Star Battlecruisers and Star Dreadnoughts will be considered to be Individual ships due to the amount of firepower these ships can deliver. While a Shipyard will not suffer a drop in production constructing a Battlecruiser type ship, constructing a Star Dreadnought will cut the production levels by half due to the number of resources going into these vessels. Star Battlecruisers can be constructed at Medium and above level Shipyards, while only Large and Colossal Shipyards can construct a Dreadnought type ship.Like Sector Armies, an Armada can cover an area of 7 Planets based on where it is centered while a Fleet is able to cover up to 2 Planets.
Like Sector Armies the effectiveness of the Armada will be reduced as its component Fleets are deployed as separate units and for each Fleet detached the coverage area will be reduced by 1.Factions might use the same ships and starfighters, or use their own homebrewed designs and will be factored in when in combat. However, the faction that has the best plans and doctrine used will be the ones that come out on top.
Every Faction can create/recruit new units for its armed forces, rebuild existing units, or expand units into larger formations. However just how much can each faction have and more importantly maintain in order to have that most impressive military?Shipyards:There are hundreds if not thousands of shipyards throughout the galaxy, however, there are only a limited number that can actually create and maintain Fleets and Sector Groups. It is from here that factions will be able to construct, rebuild, and maintain their orbital militaries.So how does this work? Each Shipyard on the list below will have one of four ratings: Small, Medium, Large, or Colossal with each able to maintain a certain number of Sector Groups and how much they can produce a turn..
Now if you don't have a shipyard? Well, you can still have a Fleet!
How do you maintain it and increase it/replace losses? A couple of ways. You can get a friendly shipyard or Faction to donate their support/production to your cause or you can raid/steal ships to help your military!Thus if you have 4 Small shipyards you have the ability to support 4 Sector Groups in your faction.
If you have more then you can support you will still have those ships but they will suffer breakdowns, system failures, and soon become combat ineffective so keep this in mind when building new units!New Shipyards:What if you don't have a shipyard? Or you want to expand a shipyard? This can be done!
Now it is no easy task to build a shipyard, especially ones that can build and support Fleets on a galactic scale as it takes a ton of resources to do so. Take into account if you are expanding an existing shipyard it can only product/repair at HALF it's capacity while it is being expanded. How many can you make a turn? There is no limit, BUT they take a lot of resources, personal, and time, so the more you make the more your economy will suffer, keep this in mind.. Colossal - GM DisgressionGround Forces:With Millions, Billions, and even Trillions of people existing within faction borders, the size one's ground forces number also in the Millions and Billions.
You also should make sure you set your Mobilization/Conscription Levels as these can increase the units you can support/recruit but you should know the higher these are the worse off your economy will be.New Armies/Replacements:As your forces will suffer while on a campaign you will need to replace losses in terms of Manpower and equipment. So like replacements for Sector Armies, you will be able to build new units or rebuild the strength of reduced armies at various rates. Force Training (Only For Force Users):So Jedi, Sith, and force sensitive characters to have the ability to train further in the arts of the force. So each turn force characters can submit levels of training in these fields: Combat (Military & Lightsaber/Weapons Training), Lore (History of the Jedi/Sith and the Force), Powers (Force Powers), Subterfuge/Diplomacy (Sneaking around/Talking to people), with all areas having to equal up to 100%. Example: Jim wants to train his Jedi, and puts 50% in Combat, 20% In Lore, 15% in Powers, 15% in Subterfuge/Diplomacy. I'll let you know how your character improves each turn!Military/Political Training (Only for Non-Force Users):Just like Force characters, non-force characters also get training.
This basically takes place during downtime between battles, meetings, ect. Non-Force characters can train in these areas: Combat (Self Defense/Weapons Training), Strategy (Military Training), Diplomacy (Talking to People), and Subterfuge (Sneaking around). You can put up to 100% into this like the above example for Force users.. Basically, it is the sum of your character/organization's skill, influence, knowledge, use of the force (if you have it), and other factors that allows you to influence actions, people, or organizations towards doing what you want them to do or helping see an action you want to succeed have a better chance of going the way you want.There are Small, Medium and Large Favors with the bigger the favor the better the benefit and success.
Everyone will be given favors based on what I believe they would have. You can use these on any action but be mindful as once they are used you might not get them back.Some Characters will also have what I am calling 'Come to the sound of the Guns' which allows for characters to designate this ability in their plans if they believe they might need reinforcements from reserve formations in their area of operation.You can gain more favors through skillful use of diplomacy, achieving major deeds on the battlefield (saving a planet, rescuing a Senator, killing an important person, ect), developing contacts, as well as skillful roleplay.. Count Dooku, the would be EmperorCount Dooku considered himself a very successful man, those years ago.
The Droid armies of the Confederacy achieving even greater triumphs against the increasingly stretched legions of the Republic. While the reformed fleets of the Confederacy continued to advance relentlessly towards the Core, despite the Republic's growing numbers. His apprentices were growing more powerful by the day, and his plans for a renewed Sith Order were soon to come to fruition.When the Republic finally broke down under his relentless assault, well, Darth Tyranus was at the top of the world, as they say. He was the Master of the Galaxy and the most powerful Sith Lord alive. From then on, he would need only to finish reforming the CIS and his vision of a better Galaxy would become a reality. But it was then that the universe decided to punish the Count's hubris.The CIS, as it turned out, remained a mess of competing interests and dysfunctional structures despite Dooku's best efforts to turn it into something worthwhile.
His own sizable political skill and charisma doing little to change the fact when Dooku himself grew increasingly more focused on studying old Sith lore and leading the war effort in person. His overconfidence led him to neglect keeping too close of a watch over his underlings. And with the Republican threat now ended in their minds, there was nothing to truly keep them working together besides Dooku's own will. And in the end, that proved to be far from enough.Corporate greed clashed with radical idealism while many of the Darksiders under Dooku's command now sought to supplant their Master. Things came to a head surprisingly fast.
Mere months after the signature of the Treaty of Alderaan in XX BBY, Count Dooku's Solar Sailer was attacked while enroute to Serenno. Crashing on a barren moon, the Count barely survived an ambush by XX and YY. Escaping on the assassin's ship, when he finally reached the safety his palace, the damage was already done. An abortive coup had thrown the Confederacy into chaos, his nascent Galactic hegemon was now too busy tearing itself apart.By the time the Count managed to rally his loyalists, all that he could do was salvage a mere fraction of the Confederacy while the Galaxy descended into a second Dark Ages.His vision reduced to ashes, his dreams and ambitions crumbling beneath his feet, the Count slowly withdrew from the public stage. Leaving more and more of his duties to the military officials and remaining loyal apprentices who formed the upper echelons of his government.
Dooku had tasted greatness and allowed it to slip between his fingers. Years passed in which Dooku fell deeper and deeper into the studies of the Dark Side and rebuilding the now broken Sith Order, if only he had been more powerful and attentive before, this disaster could have been avoided!But time enough has passed.
Tyranus' now deems his mastery of the Dark Side is without equal, and the Sith Lord now feels confident enough to return to the stage and once again lead the Confederacy into a brighter future according to his vision and his alone! The wider Galaxy knows Sev'rance Tann as a the Supreme Commander of the Confederate armed forces and a Sith in her own right, long Dooku's favored apprentice (thanks in great part due to her apparent continued loyalty in face of the dissolution of the CIS), her military skills can easily be gleamed by the sheet of metal that covers her uniform tunic during official functions. Every one of those medals was well deserved and woe to anyone who dares to say otherwise.Bringing her own particular brand of Chiss discipline into the elite of the Confederate armada (alongside the few dozen or so CEDF defectors who survived the war), Sev'rance Tann remains in nominal control of the expansive Separatist fleets and armies. Her actual authority, however, is limited in as much as the surviving Corporate interests still influence portions of the military. While the loyalty of many officers is still in doubt. Sev'rance Tann is a brilliant commander, but she's still just one woman, who also has to divide her attention between the fleet and in helping the Count reform the Sith Order yet again.
Even though she has her doubts about the feasibility of the project.. It was never supposed to end like this. Leska had drawn her lightsaber, given her soul, to uphold the Galactic Republic. General of the 7th Sector Army, she was involved in countless battles from Dac to Jabiim. Proving herself to be a capable leader, she was present for the Battle of Coruscant as it unfolded: her fleet playing a major part in holding back the Separatist onslaught. But, even in this moment of triumph, the Republic splintered. Only then could Leska see the mistake she made.
The Republic had grown greedy, forgetting its lofty ideals, and bathing in sin. She could not serve such a state.
She had to change it. By her hands, the Republic would better itself - living up to its ideals. Under her leadership, never again would it suffer the shame of corruption and defeat. From Coruscant, a New Republic was to be born.
While war raged across the galaxy all around them, the Mandalorians were engulfed in their own civil war. With Republic forces propping up the pacifist government of Duchess Satine, and CIS droids matching the insurrection and brutality of Pre Viszla's Death Watch, the Mandalorian people were stuck between a rock and a hard place. As the war dragged on, and casualties mounted, more and more became disolutioned with both sides and attempted to find a new direction.
That direction came in the form of the Mandalorian Protectors. The Protectors, under the command of the self-proclailed Mandalore the Resurrector, styled themselves after the True Mandalorians led by Jaster Mereel during the previous civil war several facades earlier. Holding themselves to a high moral standing and following the Supercommando code, the Protectors attracted hundreds to their side and by the end of the galactic war had secured a substantial part of Mandalore under their control. With the end of the war, and the collapse of both the Republic and CIS (and their respective armies) the Protectors found themselves not only the dominant military force left on the planet, but the only one with any substance of public support. Accepting the surrender of the pacifist government and their incorporation, and launching a final, crushing offensive against the Death Watch, Mandalore the Resurrector had finally brought peace to the Mandalorians, all while the rest of the galaxy collapsed around them. Since then, Mandalore has secured all of the Mandalore Sector for his people, becoming one of many neutral polities spread across the stars.
During the collapse of the CIS following the end of the war, the Inter-Galactic Banking Clan attempted to establish their own merchant republic centered around the Muun worlds of Muunilinst, Scipio, and Mygeeto. Unfortunately for the bankers, Admiral Pors Tonith, a loyal lieutenant of both Count Dooku and Sev'rance Tann who had proven his competence throughout the war, stood in their way. With a sizable, loyal, force left under his command following the war, Tonith ruthlessly stormed the HQs of the IGBC throughout his sector of responsibility. Arresting the IGBC leaders and purging the ranks of those loyal to them, Tonith was on his way to putting down the new corporate state, only to find out the rest of the CIS was going to Hell. With the CIS seemingly falling apart at the seems, and no ability to coordinate with or even contact either Dooku or Tann, Tonith quickly shifted gears and allowed the creation of the independent Banking state, though one he would control. Filling the Board of Five with those loyal to him, and naming himself Chairman, Tonith has effectively ruled the former northwestern quadrant of the CIS as a warlord.
Though Tonith continues to, publically, state loyalty to the rump CIS state, the great distance between their territories and the uncertainty over whether or not Dooku is still actually in charge has prevented any form of cooperation between the two. Garm Bel Iblis - Fighting as a volunteer for the Republic for much of the war, Bel iblis distinguished himself in battle despite being a Senator beforehand. With the defeat against the CIS and the fall of the Republic to authoritarian factions, Bel iblis since helped spearhead the assembly of a Republican movement based around Corellia, one more loyal to the ideals of freedom and democracy that the Republic was founded on. With no love lost for the Confederacy or the government in Coruscant, it now strives to rebuild what was lost, and restore order to the galaxy.Ahsoka Tano - Having initially fought for the Republic, as the war dragged on she grew disillusioned with the Order and departed to find her own path. She continued to fight the CIS, but on her own terms. As such she was on Coruscant for the great battle that saw Republic victory. Since then she has wandered the galaxy on her own, finding that path while fighting on behalf of those who cannot fight themselves to resist oppression, corruption, and exploitation.
She serves the Light but in her own way, not as a Jedi.General Grievous - General Grievous fought for the entirety of the Clone Wars, striking down the Republic even in spite of the pyrrhic victory over Coruscant. Since then he has fought for Dooku, slaying Jedi and doing what he must to ensure Kalee is safe and has a future.
With most of his life being war, Grievous cannot bring himself to put down the sword so easily. Proxy Claim forAnakin Skywalker.How it’d come about: When the CIS won and everything went to heck, Skywalker was out on mission with the 501st. (Where his starting location would be precisely is up to you. I figure somewhere that had previously been a war zone like Mandalore, or elsewhere.)With the Council which he didn’t trust dissolving, the Republic a corroding remnant, and nowhere to go, he’s currently waiting there, trying to figure out what to do next.Without the Council or Palpatine to steer him however, there’s no telling what the young man may do. The Commonality - Anakin Skywalker - The First SentinelKnight, Master, Pod-Racer, Protege.Anakin, Ani, My Love, Brother.titles.meaningless.names.meaningless, when all were suffering then all deserved protection. The quarreling between senators, between Jedi, between generals, none could see how much their selfishness and lack of devotion to the protection of those who might protect themselves just led to suffering.
As the war ground on and Anakin was torn away from Obi-Wan, from Amidala and from all those who might soften his views he grew harder.in some ways more brittle and when word finally came of the final victory of Dooku and the revelation of his role as a Sith a decision was made. The time of the rules of others was over, from now only his rules mattered, rallying around him many of the younger remnants of the Jedi and the hardened remnants of the Open Circle Fleet he jumped at random from system to system before something in the force told him to stop.
Before him was Gyndine and from there he began his mission, bringing under the protection of himself and soon The Second, The Third and others among his Sentinels as his control extended along the Nanth'ri Route. The Dusk Covenant - Maul - The Lord of the NightRarely before has there been an entity who surrendered himself so fully to the Dark Side and managed to extract himself something close to intact.
With the help of his mother the Dark Sorceress Talzin, Maul was remade in body and in mind and with his first conquest, of Quelii he proved himself a fabled chosen one to lead the Dathomiri to greatness. In a ceremony so dark that the mind of most would not be able to bear even the sight of it, Mother Talzin anointed Maul as the one that the spirits of Dathomir had indicated their approval of. Reborn and restrengthened, his body shedding the mechanical legs as the gods of his home planet rebuilt his whole body Maul was something apart. A user of the Dark Side but very much not Sith, a more primitive and more insidious connection that has seen him spread his control onto the nearby hyperlanes and even as far as the Botajef system.
The Corporate Union - Raith Sienar - Chairman for LifeHow it had amused the Senators on Coruscant when they had seen Sienar Systems stripped from him. How they had chuckled politely as they thought they had gotten one over on him. Those who had owed him debt feeling his exile would mean they would never have to pay.
Raith however was anything but a man who would not claw his way back. Rallying assets in the Corporate Sector under his name under the umbrella of CIS conquest he quickly built greater influence and power in the sector during the wars. The trademark ships of his mind becoming commonplace in the region and the forces of the Corporate Sector flourishing under his control. As the CIS crumbled his grip on the sector nerely tightened with his new strength Sienar will ensure none shall threaten him again. A Jedi Padawan 'orphaned' after her Master, Jai Maruk, was killed during the Clone Wars, 'Scout' was originally reassigned to the Jedi Temple on Coruscant around 20 BBY and remained there until the war effort forced her to be assigned to Battlegroup 443, part of the Republic's 20th Fleet.
After being assigned to the Battlegroup, she was promoted by the Jedi Order to the rank of Knight, largely as an emergency over any actual indication of her growth as a Jedi. An act of sabotage by the Separatists during the war gutted the Battlegroup and attached Legion's command staff, forcing her to take command and work with the remaining officers and clones to reform its command staff.She is a dedicated Jedi, unwilling to abandon being associated with them, but her bond with the forces she served with is strong enough that she will not abandon them either. As it stands, however, she is unsure which side to take, but she is dedicated to maintaining order and fighting injustice in the tradition of the Jedi Order.Nejaa Halcyon:A Jedi Master from Corellia, Master Halcyon served alongside an auxilariy paramilitary organization, the Sons and Daughters of Freedom, who fought alongside the Jedi Order since before the Clone Wars. He has since gone into hiding with the Sons of Freedom to continue battling injustice and tyranny until such time as the Jedi Order can return to restore order to the Galaxy.Callista Masana:A Human Jedi Knight and nominally associated with a rogue sect of Jedi, the Altisian Jedi, Callista fought in the Clone Wars alongside other Jedi and the Republic, but ended up stranded on Thyferra with Republic forces. This has separated her from her lover, Geith Eris, and left her at a crossroads to either remain with the Republic or try to focus on defending the people of Thyferra.
Galen Marek:The young teen son of Kento and Mallie, two jedies who abandoned the Jedi order during the Clone Wars, travelling to Kashyyyk where Mallie would eventually give birth to their only child and son. The happy family would settle among the Wookiees, working with them, helping them and in turn be protected by them, while Kento and Mallie brought up their son and taught him the ways of the force. It was during one of these times that his mother, Mallie protected a group of Wookiees from Trandoshaan slavers, giving up her life in the process.The young son, having incredible potential, has grown up in relative peace, save for the occasional conflict between locals, overcoming the death of his mother, with the help of his father, and while it greatly hurt the young boy, he has only grown stronger from it, rather than living with the detachment of the Jedi Order. Now as Galen is getting older, and his power his growing at rapid rates, he will need to find his own path while his parents must decide what to do with him, and how best to further teach him in this new decadent, desperate galaxy. (Potential for alteration depending on what has happened to Kashyyyk/other player influence. And yes, I would like the whole family for this ).
ZIMM The DesBot:For the duration of the Dissolution War, ZIMM played the part of the loyal, obedient droid commander. Dutifully following orders, proposing clever plans, and winning difficult battles against long odds. With each engagement, his fame and recognition grew as one of the Confederacy's best commanders, droid or otherwise.Behind the scenes, however, he was laying the foundations of a reborn Tionese Empire, through subtle propaganda to rally the Tionese people, forging alliances with the surviving ancient Tionese noble houses, and shady dealings with the galactic criminal underworld. Commander Rex and Torrent Company - Free Clone Republic:Following the end of the Clone Wars a massive amount of clones were left abandoned by their former commanders.
Many simply followed the orders of whatever general, Jedi or otherwise, that they had been stationed under. However a few regiments and scattered groups broke off and strove to forge a new path. The largest of this group fight under the command of CT-7567, also known as Rex.
He and the rest of Torrent Company have gathered a large contingent of clones under them and seek to build a new home for their people on the wartorn planet of Umbra.Galarthia Vuleseen - Second Jedi Council (Katarr)After the defeat of the Republic many Jedi, ranging from disgruntled Padawans to despair maddened Masters, left the Order. Galarthia, a Miraluka member of both the Order and the Luka Sene, was one of those who broke away to carve out their own fiefdom. Stolen by the Jedi from a Miralukan colony world at birth, Galarthia spent several years at a Luka Sene university before the war broke out. A Jedi Knight when the fighting started she was made a general and sent to fight against the forces of the CIS with a battalion of clones under her command. While seeing some limited success in the battles of the Outer Rim she quickly found herself becoming disillusioned with the code of the Jedi. Taking inspiration from Grey Jedi writings, when the Republic crumbled Galarthia gathered up not only some clones but also several Padawans and retreated to the abandoned world of Katarr.
There, in a place steeped into the Dark Side, she seeks to see if true balance is possible. She is probably wrong. After the War, Padme broke from Anakin and returned to Naboo. She recognized her husband's increasing darkness and felt it was a path she could not follow. She began the divorce proceedings and returned to Naboo.
Once there, she found a nation in a state of turmoil. Despite her pregnancy, Amidala quickly formed a coalition devoted to the ideals of freedom and independence. Within a few months time, she was reelected as Queen.this time for life.Under Amidala's rule, Naboo has become far more militarized; she recognizes the threat posed by the Trade Federation and has sought allies throughout the galaxy.
Meanwhile, at home, she keeps her children, Luke and Leia, a secret from those who would use them. Name: Jaylin MarteccioAge: 54Race: CorellianFamily: Kira Marteccio (Wife, Jedi), Belluk Marteccio (Son, Jedi Apprentice), Keirin Marteccio (Son, Merchant)Backstory: A descendant of one of the Jedi Lords, Jaylin was the first Force Sensitive in his family in centuries. He was apprenticed to Master Garluk and earned distinction as a master of the Blade. Shortly after reaching the rank of Knighthood, Jaylin married a fellow Knight Kira. The two had two children.Over the years, Jaylin completed many missions on behalf of Corellia and earned a rank on the Corellian Jedi Council. When the separatist Crises came, he was in staunch opposition to joining the Republic and kept the Green Jedi loyal to Corellia's neutrality.As Grand Master of the Corellian Jedi, Jaylin works closely with the rulers of Corellia to safeguard its independence. Governer-General Wilhuff Tarkin(There are very few good pics of Tarkin as anything other than a Grand Moff in his sixties.)Very little had gone right ever since Supreme Chancellor Palpatine had died.
The state of the war had gone from bad to worse, as had the Galactic Republic itself. The Militarist dreams of a true galactic government that enforced order on the chaos of the galaxy seemed further away than ever.Yet, all was not lost. Tarkin himself had clawed his up the ranks, accruing ever more unlimited powers over southern Republican space. The Militarist party had been vindicated in many ways by the increasing chaos and destruction at the hands of the CIS. And perhaps, from the broken pieces of the Republic, he could form a New Order that would suceed where the Republic had failed.